I've been working in and around games since 2016, both in production and on the page. Ten years inside protected IPs (LEGO, Riot Games, Nike) taught me how to work in someone else's world. Games writing just comes with systems attached. Everything here is either made for games or made the muscle I use in them, getting an audience to an earned feeling. Here you'll find quest design, branching dialogue, barks, and world lore, from playable fiction and spec documents to an unannounced open world title.