Writer, Narrative Designer, Creator | In Development
A narrative game about grief, inherited legacy, and the readiness we build toward saying goodbye.
You return to a remote mountain community to step into your father's role as its healer. The pack is heavy. The villagers still feel his absence. Some will welcome you because of him. Others will make you earn every visit.
The community responds to your choices, not your intentions. Trust is built slowly and lost quickly. Branching dialogue shifts based on your performance as a healer, and the relationships you build shape whether you're ready for the final ascent.
In development. Design documentation, character systems, and world-building available upon request.