Dot. Dot. Dash.
Narrative Designer + Writer
Interactive fiction about a cosmonaut and a transmission that shouldn't exist.
GAMES
Original interactive fiction built in Twine.
November 1963. A Soviet cosmonaut completes a record-breaking eleventh orbit and receives an unexpected transmission from an American voice on a frequency that shouldn't exist.
Two competing voices and one woman deciding in real time how much to say, how much to trust, and what to do next. Variables track suspicion, disclosure, and commitment across the full branching structure, shaping story responses.