PHILIP GIANCOLA WRITER. DIRECTOR. PRODUCER

Tempest - Video Game

Writer + Narrative Designer

WRITING

Tempest Writer, Designer | In Development

A post-collapse survival game set on an ocean that has swallowed the world.

You manage a small boat, dwindling resources, and the weight of not knowing what happened to make the world what it's become. Story is discovered rather than delivered. Fallen remnants, radio static, notes... the world holds its answers quietly and only gives them up when you go looking.

The design goal was to surrender sequence to the player. Build the world around theme, let player agency generate the plot, and trust that meaning accumulates through exploration rather than exposition.

In development. Full design document available upon request.